1.How could Java classes direct program messages to the system console, but error messages, say to a file?
The class System has a variable out that represents the standard output, and the variable err that represents the standard error device. By default, they both point at the system console. This how the standard output could be re-directed:
Stream st = new Stream(new FileOutputStream(“output.txt”)); System.setErr(st); System.setOut(st);
2.How would you create a button with rounded edges?
There’s 2 ways. The first thing is to know that a JButton’s edges are drawn by a Border. so you can override the Button’s paintComponent(Graphics) method and draw a circle or rounded rectangle (whatever), and turn off the border. Or you can create a custom border that draws a circle or rounded rectangle around any component and set the button’s border to it.
3.Why should the implementation of any Swing callback (like a listener) execute quickly?
A: Because callbacks are invoked by the event dispatch thread which will be blocked processing other events for as long as your method takes to execute.
4. Question: How you can force the garbage collection?
Garbage collection automatic process and can’t be forced. You could request it by calling System.gc(). JVM does not guarantee that GC will be started immediately.
Garbage collection is one of the most important feature of Java, Garbage collection is also called automatic memory management as JVM automatically removes the unused variables/objects (value is null) from the memory. User program can’t directly free the object from memory, instead it is the job of the garbage collector to automatically free the objects that are no longer referenced by a program. Every class inherits finalize() method from java.lang.Object, the finalize() method is called by garbage collector when it determines no more references to the object exists. In Java, it is good idea to explicitly assign null into a variable when no more in use. I Java on calling System.gc() and Runtime.gc(), JVM tries to recycle the unused objects, but there is no guarantee when all the objects will garbage collected.
5. What’s the difference between constructors and normal methods?
Constructors must have the same name as the class and can not return a value. They are only called once while regular methods could be called many times and it can return a value or can be void.
6. When should the method invokeLater()be used?
This method is used to ensure that Swing components are updated through the event-dispatching thread.
7.Explain the usage of Java packages.
This is a way to organize files when a project consists of multiple modules. It also helps resolve naming conflicts when different packages have classes with the same names. Packages access level also allows you to protect data from being used by the non-authorized classes.
8.What are some advantages and disadvantages of Java Sockets?
Some advantages of Java Sockets:
Sockets are flexible and sufficient. Efficient socket based programming can be easily implemented for general communications. Sockets cause low network traffic. Unlike HTML forms and CGI scripts that generate and transfer whole web pages for each new request, Java applets can send only necessary updated information.
Some disadvantages of Java Sockets:
Security restrictions are sometimes overbearing because a Java applet running in a Web browser is only able to establish connections to the machine where it came from, and to nowhere else on the network Despite all of the useful and helpful Java features, Socket based communications allows only to send packets of raw data between applications. Both the client-side and server-side have to provide mechanisms to make the data useful in any way.
9.What is Collection API?
The Collection API is a set of classes and interfaces that support operation on collections of objects. These classes and interfaces are more flexible, more powerful, and more regular than the vectors, arrays, and hashtables if effectively replaces.
Example of classes: HashSet, HashMap, ArrayList, LinkedList, TreeSet and TreeMap.
Example of interfaces: Collection, Set, List and Map.
10.Explain the usage of the keyword transient?
Transient keyword indicates that the value of this member variable does not have to be serialized with the object. When the class will be de-serialized, this variable will be initialized with a default value of its data type (i.e. zero for integers).
11.What’s the difference between the methods sleep() and wait()
The code sleep(1000); puts thread aside for exactly one second. The code wait(1000), causes a wait of up to one second. A thread could stop waiting earlier if it receives the notify() or notifyAll() call. The method wait() is defined in the class Object and the method sleep() is defined in the class Thread.
12.Why would you use a synchronized block vs. synchronized method?
Synchronized blocks place locks for shorter periods than synchronized methods.
13.Can an inner class declared inside of a method access local variables of this method?
It’s possible if these variables are final.
14.Explain the user defined Exceptions?
User defined Exceptions are the separate Exception classes defined by the user for specific purposed. An user defined can created by simply sub-classing it to the Exception class. This allows custom exceptions to be generated (using throw) and caught in the same way as normal exceptions.
Example:
class myCustomException extends Exception {
/ The class simply has to exist to be an exception
}
15.Describe the wrapper classes in Java.
Wrapper class is wrapper around a primitive data type. An instance of a wrapper class contains, or wraps, a primitive value of the corresponding type.
Following table lists the primitive types and the corresponding wrapper classes:
Primitive Wrapper
boolean – java.lang.Boolean
byte – java.lang.Byte
char – java.lang.Character
double – java.lang.Double
float – java.lang.Float
int – java.lang.Integer
long – java.lang.Long
short – java.lang.Short
void – java.lang.Void
16.Which of the following are valid definitions of an application’s main( ) method?
a) public static void main();
b) public static void main( String args );
c) public static void main( String args[] );
d) public static void main( Graphics g );
e) public static boolean main( String args[] );
The class System has a variable out that represents the standard output, and the variable err that represents the standard error device. By default, they both point at the system console. This how the standard output could be re-directed:
Stream st = new Stream(new FileOutputStream(“output.txt”)); System.setErr(st); System.setOut(st);
2.How would you create a button with rounded edges?
There’s 2 ways. The first thing is to know that a JButton’s edges are drawn by a Border. so you can override the Button’s paintComponent(Graphics) method and draw a circle or rounded rectangle (whatever), and turn off the border. Or you can create a custom border that draws a circle or rounded rectangle around any component and set the button’s border to it.
3.Why should the implementation of any Swing callback (like a listener) execute quickly?
A: Because callbacks are invoked by the event dispatch thread which will be blocked processing other events for as long as your method takes to execute.
4. Question: How you can force the garbage collection?
Garbage collection automatic process and can’t be forced. You could request it by calling System.gc(). JVM does not guarantee that GC will be started immediately.
Garbage collection is one of the most important feature of Java, Garbage collection is also called automatic memory management as JVM automatically removes the unused variables/objects (value is null) from the memory. User program can’t directly free the object from memory, instead it is the job of the garbage collector to automatically free the objects that are no longer referenced by a program. Every class inherits finalize() method from java.lang.Object, the finalize() method is called by garbage collector when it determines no more references to the object exists. In Java, it is good idea to explicitly assign null into a variable when no more in use. I Java on calling System.gc() and Runtime.gc(), JVM tries to recycle the unused objects, but there is no guarantee when all the objects will garbage collected.
5. What’s the difference between constructors and normal methods?
Constructors must have the same name as the class and can not return a value. They are only called once while regular methods could be called many times and it can return a value or can be void.
6. When should the method invokeLater()be used?
This method is used to ensure that Swing components are updated through the event-dispatching thread.
7.Explain the usage of Java packages.
This is a way to organize files when a project consists of multiple modules. It also helps resolve naming conflicts when different packages have classes with the same names. Packages access level also allows you to protect data from being used by the non-authorized classes.
8.What are some advantages and disadvantages of Java Sockets?
Some advantages of Java Sockets:
Sockets are flexible and sufficient. Efficient socket based programming can be easily implemented for general communications. Sockets cause low network traffic. Unlike HTML forms and CGI scripts that generate and transfer whole web pages for each new request, Java applets can send only necessary updated information.
Some disadvantages of Java Sockets:
Security restrictions are sometimes overbearing because a Java applet running in a Web browser is only able to establish connections to the machine where it came from, and to nowhere else on the network Despite all of the useful and helpful Java features, Socket based communications allows only to send packets of raw data between applications. Both the client-side and server-side have to provide mechanisms to make the data useful in any way.
9.What is Collection API?
The Collection API is a set of classes and interfaces that support operation on collections of objects. These classes and interfaces are more flexible, more powerful, and more regular than the vectors, arrays, and hashtables if effectively replaces.
Example of classes: HashSet, HashMap, ArrayList, LinkedList, TreeSet and TreeMap.
Example of interfaces: Collection, Set, List and Map.
10.Explain the usage of the keyword transient?
Transient keyword indicates that the value of this member variable does not have to be serialized with the object. When the class will be de-serialized, this variable will be initialized with a default value of its data type (i.e. zero for integers).
11.What’s the difference between the methods sleep() and wait()
The code sleep(1000); puts thread aside for exactly one second. The code wait(1000), causes a wait of up to one second. A thread could stop waiting earlier if it receives the notify() or notifyAll() call. The method wait() is defined in the class Object and the method sleep() is defined in the class Thread.
12.Why would you use a synchronized block vs. synchronized method?
Synchronized blocks place locks for shorter periods than synchronized methods.
13.Can an inner class declared inside of a method access local variables of this method?
It’s possible if these variables are final.
14.Explain the user defined Exceptions?
User defined Exceptions are the separate Exception classes defined by the user for specific purposed. An user defined can created by simply sub-classing it to the Exception class. This allows custom exceptions to be generated (using throw) and caught in the same way as normal exceptions.
Example:
class myCustomException extends Exception {
/ The class simply has to exist to be an exception
}
15.Describe the wrapper classes in Java.
Wrapper class is wrapper around a primitive data type. An instance of a wrapper class contains, or wraps, a primitive value of the corresponding type.
Following table lists the primitive types and the corresponding wrapper classes:
Primitive Wrapper
boolean – java.lang.Boolean
byte – java.lang.Byte
char – java.lang.Character
double – java.lang.Double
float – java.lang.Float
int – java.lang.Integer
long – java.lang.Long
short – java.lang.Short
void – java.lang.Void
16.Which of the following are valid definitions of an application’s main( ) method?
a) public static void main();
b) public static void main( String args );
c) public static void main( String args[] );
d) public static void main( Graphics g );
e) public static boolean main( String args[] );
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